just wanted to let you know that our new build is now also available as web build :)
KleineDoerfer
Creator of
Recent community posts
Thank you very much for playing :)
With the few amount of batteries you can actually gets you pretty much are in constant pressure :D Not sure if we should actually increase the amount of battiers since we got good feedback about balancing and bad feedback. So it depends. Now that I think about it, maybe an option slider could be a good idea, so you could change the time a batterie lasts for.
Cool project and concept. Could be something big in the future if you continue working on it.
Same as others before i encountered bugs and crashes. When I looked at the note before Room 3 i always got the error down below. Mashing E can actually give you multiple items at once, so if you mash it when looking at the heal kit you get multiple. And crouching sinks you into the floor and you sometimes dont get up really good, you have to do some weird crouch movement to get unstuck.
Some additional feedback, the puzzles are really hard and i think need a little bit more explaination, like hitting the lock opens the door when before we used actual keys. And the items you can interact with look exactly the same as items you can't interact with, was looking for the note 20 minutes. The keypads are really difficult to use, a better idea would be a zoom in and you are using the mouse then, or atleast show the number you are hovering over atm. The gun seems massively underpowered, what i would do is, make it a onehit kill, but you only find single bullets, this means if you screw up you have to go melee. Melee seems a little bit overpowered, you just go in hit and go back out and you dont get a hit. Its not really clear where the health screen is and using a heal item has too little of a response, using multiple here is something that will happen quite often.
Hope you continue working on it since it is a really cool project. And I hope you don't take my feedback personal or something, I give you so much feedback since this could actually be a banger of a game and you need to know what works good and what works not so good.
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]
hr failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
Nice concept! The aesthetics are great. The game needs a little bit more work, because currently there isn't much to do and from what i have read in one of your comments, it seems you can' win this game. Hope you continue working on it and if you do i would love to play it again in a later state. Keep it up, the vibes are great.
Good concept. Hope you can spend more time on the project, i couldnt end it because I always ran off the map either on the left or the right (one example for that is if you run to the left directly at the beginning). Hope you can also add some guidance, I got the Space bar only after reading a comment. This is something we did wrong in our game aswell. I would like to play it again in a later version.
Nice concept and I hope you can develop the game a little bit more. Would like to see more of it. Right now there is not much content. I like the artwork.
Two things I noticed. Pressing the option button locks you in an empty option screen. Also the hitboxes from me monsters seem a little bit weird, you can stand in them for 5s until you die.
I really enjoyed your game, the shadow mechanics are a nice idea, i never thought of something like that. The story is also great!
Sadly i could only play it in a small window, would have loved to Fullscreen it. Also after finishing the game i got an error
"Unhandled exception in script"
"Failed to executre script 'Kuzy' due to unhandled exception: [WinError 3] Path not found: '/save/levels'
"Traceback (most recent call last): File "Kuzy.py", line 2457, in <module> FileNotFoundError: [WinError 3] Path not found: '/save/levels'
Cool fighting game, the hitboxes are pretty good. I really enjoyed it.
The controls are a little bit confusing. I got the hang of it through trial and error. But great game. When I won a fight I couldn't load another because it got stuck. Also the mumie seems to keep fighting even after losing, something i didn't encounter against the others.
Thats a very fun game. The controls are different and i kinda like it. The different power ups make every run different which is also nice, some just feel more op than others. The bat for example needs definetly a little bit of an upgrade, same as the smelling one. But overall nice game, i enjoyed it.
This is a beautiful looking game. All the elements fit in perfectly. The only thing that I would say is a little bit negative is, that you always get reset. This feels a little bit punishing. I understand why you did that, but especially later it is a little bit frustrating. I still had to finish it because it hooked me. Well done.
Nice concept. The atmosphere is great, you always feel followed. I guess you took a lot of inspiration from alien? Hope you can expand on the idea a little bit longer to make it a full game, like using vents to escape from threats, making loud noises is a nogo and such things.
I also think its nice to put in clues on the story, makes it worth while to explore, atm its a little bit tedious due to everything looking the same. But overall great job
Thank you for playing our game!
We want to continue developing this game a little bit further, there are still things that we want to fix and add. Any feedback is welcomed and appreciated. As you might know during development a lot becomes obvious and you think, oh the player will get that. We learned a lot during this game jam and will try to translate our learnings in our future projects. We would have also liked to add more props to the rooms, but the procedural map generation took a little bit too much time.
Btw. battery pickup is F or Space.