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KleineDoerfer

115
Posts
A member registered Sep 16, 2023

Creator of

Recent community posts

just wanted to let you know that our new build is now also available as web build :)

Aww thank you so much for playing our game. 

Did you make it to 6 AM? The balancing of the batteries seems a little bit off and i am not sure if every run is possible.

Thank you very much for playing :)

With the few amount of batteries you can actually gets you pretty much are in constant pressure :D Not sure if we should actually increase the amount of battiers since we got good feedback about balancing and bad feedback. So it depends. Now that I think about it, maybe an option slider could be a good idea, so you could change the time a batterie lasts for.

Cool project and concept. Could be something big in the future if you continue working on it. 

Same as others before i encountered bugs and crashes. When I looked at the note before Room 3 i always got the error down below. Mashing E can actually give you multiple items at once, so if you mash it when looking at the heal kit you get multiple. And crouching sinks you into the floor and you sometimes dont get up really good, you have to do some weird crouch movement to get unstuck.

Some additional feedback, the puzzles are really hard and i think need a little bit more explaination, like hitting the lock opens the door when before we used actual keys. And the items you can interact with look exactly the same as items you can't interact with, was looking for the note 20 minutes. The keypads are really difficult to use, a better idea would be a zoom in and you are using the mouse then, or atleast show the number you are hovering over atm. The gun seems massively underpowered, what i would do is, make it a onehit kill, but you only find single bullets, this means if you screw up you have to go melee. Melee seems a little bit overpowered, you just go in hit and go back out and you dont get a hit. Its not really clear where the health screen is and using a heal item has too little of a response, using multiple here is something that will happen quite often. 

Hope you continue working on it since it is a really cool project. And I hope you don't take my feedback personal or something, I give you so much feedback since this could actually be a banger of a game and you need to know what works good and what works not so good.

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] 

hr failed 

 at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391 

 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

Nice concept! The aesthetics are great. The game needs a little bit more work, because currently there isn't much to do and from what i have read in one of your comments, it seems you can' win this game. Hope you continue working on it and if you do i would love to play it again in a later state. Keep it up, the vibes are great.

Good concept. Hope you can spend more time on the project, i couldnt end it because I always ran off the map either on the left or the right (one example for that is if you run to the left directly at the beginning). Hope you can also add some guidance, I got the Space bar only after reading a comment. This is something we did wrong in our game aswell. I would like to play it again in a later version.

Nice concept and I hope you can develop the game a little bit more. Would like to see more of it. Right now there is not much content. I like the artwork.

Two things I noticed. Pressing the option button locks you in an empty option screen. Also the hitboxes from me monsters seem a little bit weird, you can stand in them for 5s until you die.

I really enjoyed your game, the shadow mechanics are a nice idea, i never thought of something like that. The story is also great! 

Sadly i could only play it in a small window, would have loved to Fullscreen it. Also after finishing the game i got an error 

"Unhandled exception in script"

"Failed to executre script 'Kuzy' due to unhandled exception: [WinError 3] Path not found: '/save/levels'

"Traceback (most recent call last): File "Kuzy.py", line 2457, in <module> FileNotFoundError: [WinError 3] Path not found: '/save/levels'

Cool fighting game, the hitboxes are pretty good. I really enjoyed it.

The controls are a little bit confusing. I got the hang of it through trial and error. But great game. When I won a fight I couldn't load another because it got stuck. Also the mumie seems to keep fighting even after losing, something i didn't encounter against the others. 

Really cool idea! Was a lot of fun playing your game. 

This was definetly a mistake from our side, we were not aware that a web build is possible. Once the voting period ends we will upload a web build of either a newer version or the submit build, depends on if we can fix a new bug.

Thats a very fun game. The controls are different and i kinda like it. The different power ups make every run different which is also nice, some just feel more op than others. The bat for example needs definetly a little bit of an upgrade, same as the smelling one. But overall nice game, i enjoyed it.

Nice little and basic game, i love the story telling, it's quite fun. The version tells me you want to keep working on the project which i find great! Keep on going with it.

This is truely a masterpiece. The story is great, the voice acting is great and the gameplay elements are also great! I loved it! A very nice short point and click adventure! 

I hope you can fix the issues! It looks really cute. I personally don't like jumpscare and am more fan of psychological horror, but i am still interested in what it will be when its fixed.

That is a really good concept. The final boss is haaaard. It is a very clean game!

when i opened the game windows showed me the network permission screen. Wireshark didnt show me anything suspicious though. So might be a windows issue or just bad luck, but i was confused

Nice little twist on the vampire survivors formular. I like it! Hope you continue working on it!

Thats a great concept, well done! It's a lot of fun and i keep on trying to break my highscore.

Cute artstyle! With the characters you have to be careful so that they dont get stuck on some small things, happened to me a few times, but overall well done. Hopefully you continue working on it.

Simple but really fun, definetly addictive! Well done. Back to it trying to break my highscore.

This is a beautiful looking game. All the elements fit in perfectly. The only thing that I would say is a little bit negative is, that you always get reset. This feels a little bit punishing. I understand why you did that, but especially later it is a little bit frustrating. I still had to finish it because it hooked me. Well done.

Nice aesthetics! I also like that you don't have infinite ammo, you really need to think about your next step. Great job

Simple game idea but i liked it. I managed it on my second try :)

This is a really cute game, I enjoyed how you tell the story. Great job

Cute platformer! The light companion is such a good idea. I feel like it is a little bit hard from time to times, and walls feel too high. Double jump did sometimes not work, but i think this has potential to be something big in the future, keep working on it

This is truely scary. E seems sometimes a little bit bugged and the sound seems a little bit too high, it would be good if you could adjust that in the settings. Ohter than that, great story and gameplay.

Nice concept and I see you managed one feature we wanted to add to our game aswell, the flashlight attack. I also like the mirrors, give it a more creepy vibe.

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Nice concept. The atmosphere is great, you always feel followed. I guess you took a lot of inspiration from alien? Hope you can expand on the idea a little bit longer to make it a full game, like using vents to escape from threats, making loud noises is a nogo and such things. 

I also think its nice to put in clues on the story, makes it worth while to explore, atm its a little bit tedious due to everything looking the same. But overall great job

Thank you very much!
We wanted to add more threats but sadly the time is limited. In the future we want to add some more ghosts, for example "Twins". Hopefully this won't ruin the balance.

Ok I did not expect that gameplay. It was extremly fun :D 
I liked it.

Nice game, the story is great for a short game like this. I enjoyed it. Sound and visuals are great.

Nice idea! I really enjoyed it. But now I want cookies :( <3

Sure thing, I was using Sparten_Robber_Windows.zip on Windows 10

Thank you for playing our game!

We want to continue developing this game a little bit further, there are still things that we want to fix and add. Any feedback is welcomed and appreciated. As you might know during development a lot becomes obvious and you think, oh the player will get that. We learned a lot during this game jam and will try to translate our learnings in our future projects. We would have also liked to add more props to the rooms, but the procedural map generation took a little bit too much time.

Btw. battery pickup is F or Space.

Cute designs and i liked the maze and positioning. 

I noticed you uploaded your game after 7h of start of the game jam. Try to use the full time of the game jam. This has so a lot of potential.

Simple but fun flappy bird kinda game. Keep on going.

I like the vector graphics. They are really cute. The character is a little bit slow though. Hope you continue working on it.

Nice design and idea. I enjoyed it. Didn't work for me on Chrome, but worked on Firefox.

Cute game. Gun seems a little bit under powered.

Also why does this game need network permissions?